![]() Instead, I created two decks containing four spells each (Deck A has spells 1 – 4 and Deck B has spells 5 – 8). Since Titan Quest contains an impressive number of spells, we didn’t want to limit players to one deck of just four spells. Below the action circle is a “spell switch” button. Tapping your preferred spell allows you to customize the button. These buttons are not combat-essential, and this setup allows the player to keep his fingers around the virtual stick.įour spells are always present, and each one can be configured by touching and holding the chosen button for two seconds until a drop-down menu with unlocked spells appears. Moreover, disabling this button during a fight prevents the character from picking up objects when he should be attacking. This allows the player to hover over items on the ground and easily pick them up. I placed the teleportation portal button and the pickup/display loot button on the left side, near the virtual stick. In Titan Quest, the most frequently-used buttons are for spells, weapons, potions, and the teleportation portal, so I arranged these to be easily accessible, and to reduce the length of the necessary fingers movements on the screen. And of course, the HUD must be thin enough to not compromise visibility. The virtual stick was the perfect choice here it is well-known to players and it is a device we’ve integrated into many of our titles, since it doesn’t require much space. Instead, the player’s thumbs are constantly glued to the screen, moving the character and triggering actions. With this in mind, the lower half of the screen is the ideal place for the main action buttons to be grouped, while the upper section contains game information: life and mana bars, the character’s portrait, the map, the pause button, etc.Īlso, tapping the screen to move the character is not a valid option for a touchscreen game like Titan Quest, because you don’t want the player’s fingers to hide the action. But on a touchscreen, you only have your fingers! And for comfort’s sake, people typically use their thumbs with their mobile positioned horizontally. This is simple to do on a PC – the mouse moves the character and the keyboard keys assign the actions. However, there is some complexity involved, since each player can customize his “buttons deck” depending on his character’s class and evolution. The fact is that throughout the journey, each button has an important, clear-cut role. ![]() – in a word, all the cool stuff that this game genre provides. Regardless of which hack ’n slash you play, you always expect to see lots of elements around the game window: spells, potions, weapons, pets, etc. How to get from this (fig.1) to this (fig.2)? UX: SIMPLIFY THE CONTROLS, STRAIGHT TO THE POINT I couldn’t alter the original game, and yet many elements needed to evolve so that a mobile version could be realized. Not once did we doubt that Titan Quest would be a great mobile game and that it deserved its place on the mobile platform. Everything needed to be (re)built, but the team and I were incredibly motivated to conquer the difficulties and compromises that inevitably arose.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |